Working on Hades
In addition to previous tasks, leading a team of 10 developers working on Ghost War – the new PvP mode for Ghost Recon Wildlands.
Developed Ghost Recon Breakpoint PVP in collaboration with Ubisoft Bucharest. Joined the project post-beta and worked mostly on polish, bug fixing and balancing on a tight deadline. Developed post-launch stability fixes and Episode 1 feature update fully.
Active development and maintenance of an in-house engine in C++ for Ghost Recon Wildlands. Role in the team as a generalist programmer working on integrating a third-party anti-cheat solution, UI and render tasks. In parallel, working on the tools supporting the engine (C#).
Worked on writing, testing and debugging of a custom SoC on software and hardware emulators. Also filled many important roles according to the company’s needs including: automating a large part of the workflow, setting up a Continuous Integration environment and regression testing and Android integration. Moonlighting as a Linux System Administrator on the site.
Majored in Biomedical Engineering with a GPA of 10 out of 10. Successfully defended the thesis titled ”Cortical Activity Variations During Various Motor Tasks” with the highest grade.
Majored in Signal Processing with a strong backing in Computer Science and Electronics. GPA in the top 2% of the class. Bachelor thesis titled ”Comparison of the event-related desynchronization during self-paced movement and when playing a Nintendo Wii game” defended with the highest grade and presented at TELFOR conferennce.